An ongoing creation and act out of the thought called Micro-Contribution. It contains the idea of our society as a compilation of the contributions of each individual and explores the sphere of influence of a single person. It manifests as a composition of tools that make the impact of our actions experiencable and therefore usable.
This performance represents a ritual, where people can come together and rid themselves of guilt they’ve accumulated over the years. They use a scapegoat (Ulkus) which takes on all of their guilt. With the Ulkus enduring the judgement of the participants, the deed will be forgiven and erased from the persons conscious. Or will it?
A holistic and fully-inclusive service concept that lets Universities provide their students and lecturers with 3 options of premium auditory KITs, finely curated by Sennheiser for the ideal distance-learning experience.
An Interactive table communicating the global effect of targeted reforestation with the power of trees, by moving physical tree-tokens around the table to explore the data of crowther lab in a playful way.
Sensory expansion in a space: We leave our point of view and our human form. In an unknown alien surrounding, we explore and connect to what we sense. We expand our organism and become aware of our reach an the volume around us. We embody the space and claim it as ours.
This game is a method, which supports designers in connecting with the participants during field research, by starting conversations and building trust. The game consist of six different question rounds. During play the participants and the designers get to know each other and a meaningful conversation unfolds.
An interactive poster playing with the anagramm “ISRAEL – is real”. Facial recognition tracks people passing by and adjusts the letter alignment acording to their position.